What’s the current state of the game? Is it dead? No. Is it flourishing? Well, no.
Titanfall 2 is far from being dead, but also far from a wealthy life. I was able to make an infographic which represents the current state of the game – mostly balance-wise. There’s also a link bellow to the full PDF document available 24/7 which you can download in case if you don’t want to search for this post all the time.
Thanks to Mmesek in our community, who collected all the data and ran the survey to make this infographic possible!
4 VS 4 Last Titan Standing
Tournament run on: Saturday, March 25 2017 8PM CET
Another month and another tournament come to an end. It’s safe to say that Titanfall 2 Capture the Flag Tournament was the most memorable on yet. We had a lot of people streaming this tournament, but we will get to that a bit later.
This guide requires you to know the very basics of Titanfalls mechanics, moving fast isn’t easy for everyone, mastering these techniques might take more than less practice.
Today we have surpassed 100K kills on our NS network in Titanfall 2 with the total of 44 players. We have really come a long way ever since the game launched back in October 2016. Thank you, everybody, for being a part of NoSkill!
You know how they say – that’s one small step for a pilot, but a big one for the Frontier 🙂
Today we hosted the biggest NoSkill Tournament yet. Big both by the number of participants and the prize. We had 9 teams in the tournament with 30(+1) players in total. Everyone gave their best today regardless whether they lost at the beginning or made it all the way through to the end.Continue reading
Tournament start on : Saturday, February 25 2017 8PM CET
Be sure to read the full damn information
With the upcoming update for Titanfall 2, we’re going to see two major changes:
- Live Fire
- Mixtape Playlist
Live Fire is a new round-based gamemode, similar to Marked for Death Pro in the original Titanfall where players do not respawn each round, the goal is simply to eliminate all enemy players. To ensure that teams are not camping their own spawn, each team has to fight for the same flag in the middle of the map. Whoever holds the flag at the end of each round or eliminates more enemies, wins a round. This gamemode features a fast-paced gameplay and makes players value their own life in retrospect to a kill they could pick off. Respawn is also trying to implement another competitive mode with Live Fire. Whether it will feature a ranking system like in several other shooters is yet to be seen.
With this new gamemode we’ll be seeing two new mode-specific maps: